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Faces of cybertown
Faces of cybertown







faces of cybertown

Games: the availability of games (both one-player and multiplayer) within the virtual world.Community events: the possibility for the users to create events and publicly showcase them.Local currency: the availability of a currency that regulates the economic exchanges within the virtual world.Integrated e-commerce: the integrated support for e-commerce and the possibility for users to sell their own products in the virtual world.VoIP: the availability of integrated VoIP that enables users to communicate with their voice (currently an advanced feature).Text chat: the availability of a text chat that allows immediate interaction.Edit avatars: the possibility to edit avatar and create custom characters.3D or 2D avatars: the type of avatars available, whether two-dimensional or three-dimensional.Property ownership: the availability of certain rules that attribute property ownership to an user who created or purchased a product.Users can build new environments: the possibility for users to build personal environment outside of the ones already available (for example, new businesses, new houses, new products, etc.).While reviewing them I have taken into account the following traits as comparison criteria for this list: Some of them are already well known for having generated buzz around them, while others might be still unknown to many of you. In this mini-guide I have taken a look at virtual worlds by reviewing some of the most popular and intriguing services available today. This situation is progressively leading to the creation of alternative Internet-based marketplaces where users showcase and exchange products whilst chatting. Moreover, many recent virtual worlds also promoted a new way of marketing content and products by integrating support for e-commerce. Virtual worlds are nowadays equipped with social networking facilities and online collaboration tools (integrating blogs, personal homepages and sometimes VoIP), which transformed them into highly valuable tools for e-learning and distance collaboration. However, in the past few years we witnessed the birth of numerous internet-based virtual worlds, which have started moving from the initial entertainment purpose to a completely new objective, which is likely to extend the abilities of present-day real-time collaboration systems. It is a kind of " alternative world" that was conceived to provide a different form of entertainment both online and offline. The expression " virtual world" usually brings up to our mind the idea of a 3D environment that typically appears similar to the real world, with real world rules such as gravity, topography, locomotion, real-time actions, and communication. This habitation usually is represented in the form of two or three-dimensional graphical representations of humanoids (or other graphical or text-based avatars)." " A virtual world is a computer-based simulated environment intended for its users to inhabit and interact via avatars.









Faces of cybertown